Unlike classic mmorpg, in New World The combat system gravitates to a full -fledged action – a large role in the battles is played by choosing a position, evasion and blocking of attacks. Therefore, the outcome of the battle depends not only on the characteristics and equipment of the character, but also on your skill.
Each type of weapon has its own skills tree. The more you use a specific weapon, the stronger the level of ownership is pumped, which opens up new abilities and bonuses.
In addition, weapons can be used pinkribbonbingocasino.co.uk in different ways. For example, the tomahawk is suitable for both close combat and for distant – it can be thrown into the enemy. Playing with a sword and shield, you are free to determine the pumping path, choosing attacking or protective "skills".
Your play style depends on the equipment. So, putting on heavy armor and picking up a shield, you will take the role of a tank, and light robes are perfect for a clever shooter. However, no one will prohibit at any time to freely change things, adjusting to the situation.
A huge role is played by magic, which in New World any player can use. True, its effectiveness still depends on how many points you put into intelligence and concentration.
It will be possible to test the combat systems in PVP, where you can arrange duels, group clashes and even battles of entire armies. Having joined one of the fractions, you can, if desired, include PVP mode, without which other players will not touch you without activation. The authors call the battles for the territory in a 50-50-50-50-50-50-50-50-to-50.
